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"Public Relations"

Page history last edited by Jimmy Heck 14 years, 11 months ago

Hambone

Alias: Hambone (The PR Troll)  Real Name:   Player:  Jimmy AIM:  HamBonePubRel
Metatype: Troll  Current Karma:   Age:   Eyes:  
Street Cred:   Total Karma:   Gender: Hair:  
Notoriety:   ???:   Height:   Skin:  
Public Awareness:   ???:   Weight:   Other:  

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Attributes

PHYSICAL  MENTAL  SPECIAL  INITIATIVES  DERIVED 
Body: 5 Charisma: 3 Edge: 4 Meat(Pass): 9(4) Composure (Wil+Cha): 7
Agility: 4 Intuition: 2 Essence: 6.0 Astral(Pass): 1(1) Judge Intent (Int+Cha): 5
Reaction: 4 Logic: 4 Magic: 4(7) Matrix(Pass): 1(1) Lift/Carry (Str+Bod): 10
Strength: 5 Willpower: 4 Resonance: n/a     Memory (Log+Wil): 8

 

Max Physical Damage: 11  Walking Rate (m/turn): 15  Lift Up (w/out test):  
Max Stun Damage: 10  Running Rate (m/turn): 30  Lift Overhead (w/out test):  
Overflow (Death): 16  Swimming Rate (m/turn):      

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Qualities

NAME TYPE DESCRIPTION
Magician  Pos  I gots da magic fingas 
Mentor Spirit Pos

Raven - +2Manipulation Spells +2 To all Air Spirit Tests

Must make a Will+Cha (3) test to resist taking advantage of the misfortune of others

"So you say your husband died? Aw thats too bad, but I guess that means your single. He heaaay!

Combat Parlysis Neg

Roll only 1/2 of Init on first turn.

     

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Active Skills

ATT

NAME TOTAL   RANK MOD MISC
MAG
Spellcasting 13  = 6 4(7)  +2 on Manipulation Spells 
MAG  Ritual Spellcasting 10 = 3 4(7)  
MAG Counterspelling 14 = 4 4(7)
+3 Initiation (+4 against Combat spells)

MAG

--Conjuring 10 3 4(7) +2 to Air Spirits 
--  Conjuring  --   
--  --   
--  Banishing  --   
--  --   
 -- Binding  --   
--  --   
REA  Dodge  7 = 3 4  
--  --Ranged   
-- --   
AGI  Unarmed Combat  = 3  
LOG First Aid 6 = 2 4  
AGI Pilot Groundcraft  =  
CHA  Negotiation   
INT  Perception  7 +3 from Vision Enhancement 
AGI  Thrown Weapons   

Knowledge/Language Skills

ATT(CAT) NAME TOTAL   RANK MOD MISC
 
Public Relations  
=  
 
 
 
 
 
=  
 
 
 
 
 
=  
 
 

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Meat

 

Armor

OUTFIT #1 BAL IMP NOTES   OUTFIT #2 BAL IMP NOTES
Full Body Armor 10 8  
  Wiccan Ritual Robe   0  
Nonconductivity 6  
 
Add to armor to resist (e) Dmg           
Shock Frills      Unarmed Attack (7) Dmg 5S(e) Half Impact 1 Reach
         
TOTAL (11) (9) (With Troll +1)    TOTAL 0 0  

 

Implants

C/B Name RTG ESS NOTES
--  My own body    6.0   

 

 

Weapons

MELEE WEAPONS ATT SKILL DICEPOOL DMG AP REACH NOTES
Knuckle Sandwich Agi 4 Unarmed 3 4+3= 7 3S 0 1 Wanna piece of this?

Shock Gloves 

20 charges

Agi 4 

Unarmed 3 

+2 for Touch

4+3+2= 9
5S(e)  Half Impact 

Shocking, no?

Electricity Dmg 

Shock Frills

10 Charges

(Attached to Armor)

Agi 4 

Unarmed 3

+2 for Touch 

4+3+2= 9
5S(e)  Half Impact 

Shocktastical

Electricity Dmg 

 

RANGED WEAPONS ATT SKILL DICEPOOL DMG AP MODE(S) RC AMMO CONCEAL RANGE(S/M/L/E) NOTES
 Flash-Bang Grenades
 AGI 4
Thrown Weapons 2
 4+2=6

 6S

10m Radius

-4 
 --
 --
 --
 --

 0: 0 –STRx2
-1: To STRx4

-3: To STRx6

-6: To STRx10

 
Flash Pak   AGI 4
Thrown Weapons 2
 4+2=6
-4 to sight tests (-2 with Flare Comp)  --   --  -- ---  --  Same   
Smoke   AGI 4
Thrown Weapons 2
 4+2=6
 
          Same   

Thermographic

Smoke 

 AGI 4
Thrown Weapons 2
 4+2=6
            Same   

S = Smartlink, L = Lasersight, G# = Gas Vent (Rating), $ = Shock Pads, D = Detachable Folding Stock, ss = Sound Suppressor, ...

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Magic

 

  • Drain Test: Willpower + Logic = 8

 

Spells

NAME CATEGORY TYPE RANGE DURATION DRAIN NOTES
Combat Spells (7)MAG+6SPLC=13 Force limits hits
Clout
Indirect
P
LOS
Instantaneous
DV: (F/2)

pg. 204

(Spellcasting + Magic vs Reaction  Then Body + 1/2 Impact)

Knockout Direct, Touch M T Instantaneous DV: (F/2)-3

pg. 205

Touch Attack (7)+2=9

(Spellcasting + Magic vs. Willpower (+ Counterspelling))

Napalm Indirect, Area, Elemental P LOS (A) Instantaneous DV: (F/2)+7

SM pg. 164

Fire (sets fire) and Water dmg

(Increased knock down chance [dmg inflicted+force vs. body])

Reaction then 1/2 Impact resist

Detection Spells (7)MAG+6SPLC=13 Force limits hits
Mind Probe Active, Directional M T Sustain DV: (F/2)+2

pg. 207

 

Health Spells (7)MAG+6SPLC=13 Force limits hits
Heal   M T Permanent DV: (F/2)-2

pg. 208

Heals Phys dmg=#hits.

Increase Reflexes   P T Sustain DV: (F/2)+2

pg. 208

Threshold 2: +1 Init +1 IP

Threshold 3: +2 Init +2 IP

Threshold 4: +3 Init +3 IP

 

Always sustained on force 4 focus

Decrease Reflexes

Negetive P T Sustain DV: (F/2)+1

SM pg 169

Threshold 2: -1 Init -1 IP

Threshold 3: -2 Init -2 IP

Threshold 4: -3 Init -3 IP

Illusion Spells (7)MAG+6SPLC=13 Force limits hits

-Mana Illusions resisted by Will+Counterspelling

-Physical Illusions resisted by Inuition+Counterspelling

Chaotic World Realistic, Multi-Sense, Area P LOS (A) Sustain DV: (F/2)+3

-1 on all tests for each net hit on cast

Also fools electronic sensors

Improved Invisibility Realistic, Single Sense  LOS   Sustain  DV: (F/2)+1 

Hits=Spell Resist Threshold, after spell is resisted then Infiltration test

Fools tech sensors

Attackers suffer "Hidden Target" -6 and Firearms+Intuition 

Physical Double Image Realistic, Multi-Sense  Sustain  DV: (F/2)-2 Not resisted=can't tell images apart. 
Hot Potato Realistic, Single Sense
 
LOS (A)  Sustain

DV: (F/2)-1 Not resisted=-1 to all dice pools unless metal is dropped from the body
Orgasm Realistic, Single Sense
M LOS Sustain
DV: (F/2)-2

-1 to all dice pools=net hits on cast

If modifier is more that Will is completely incapacitated

Manipulation Spells (7)MAG+6SPLC+2 Raven=15 Force limits hits
Magic Fingers         DV: (F/2)  
Compel Truth         DV: (F/2)  
Deflection Physical  LOS  Sustain  DV: (F/2)

Deflection protects the target by turning aside ranged combat attacks. Every hit scored gives the target a +1 dice pool modifier for defending against ranged physical attacks.

The effects of this spell are subtle enough to be discounted as a missed shot or poor aim (at least at first).

 

Always sustained on a force 5 focus 

Alter Memory         DV: (F/2)  
Influence Mental  LOS  Permanent  DV: (F/2)+1  
Sterilize Physical, Area  LOS (A)  Instant  DV: (F/2) + 2  
             
             

 

Powers

NAME RTG NOTES
     

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Matrix

 

Commlink

NAME OS RES SYS FIR SIG NOTES
Standard Issue Novatech Navi 3 3 3 3  
             

 

Programs

NAME RTG
All Common Use 

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Rigging

 

Vehicles/Drones

NAME (CLASS/TYPE) HAND ACCEL SPD PIL BOD ARM SEN NOTES
Revolution    
     
 
 
 
                 

 

MOUNTED WEAPONS ATT SKILL DICEPOOL DMG AP MODE(S) RC AMMO CONCEAL RANGE(S/M/L/E) NOTES
 
 
 
 
 
 
 
 
 
 
 
 
                       
                       

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Possessions

 

CARRIED NOTES
Chocolate Fritters Yum.

Full Body Armor 

-Nonconductive

-Shock Frills

Shock Gloves  Electrifying! 

Monocle

 

-Flare Compensation

-Low-Light Vision

-Image Link

-Vision Enhancement 3

Flash Bang Grenades

x4
Flash Pak x1
Smoke Nades  x4 
Thermal Smoke  x1 
R4 Tranq Patch  x5
R6 Stim Patch
x4
Trauma Patch x2

 

STASHED (Home) NOTES
   
   
   

 

STASHED (Van) NOTES

Flash Bang Grenades

x16
Flash Pak x1
Smoke Nades  x16
Thermal Smoke  x4
   
   

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Social

 

Contacts

NAME LOY CON NOTES
       
       

 

Identities & Licenses

SIN NAME RTG NUYEN   LICENSE TYPE RTG
           
           

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Notes

 

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Questionnaire (optional)

  • Describe your character's personality.
    • (())
  • What does your character like?
    • (())
  • What does your character dislike?
    • (())
  • During leisure time, what kind of clothes does your character bring? Equipment? Weapons?
    • (())
  • When meeting Mr. Johnson, what kind of clothes does your character bring? Equipment? Weapons?
    • (())
  • On the run, what kind of clothes does your character bring? Equipment? Weapons?
    • (())
  • Where was your character born, or where did your character grow up? Family? Background?
    • (())
  • Is there any element of Shadowrun history that has had a profound impact on your character?
    • (())
  • Does your character have any close friends? Dreaded enemies?
    • (())
  • How did your character fall into the shadows?
    • (())
  • Does your character have any long-term goals?
    • (())
  • What are your character's personal political or religious convictions, if any? Moral codes, taboos, reservations?
    • (())
  • Describe your character's lifestyle and home.
    • (())
  • Describe a few quotes your character might use in various situations. Example situations: when rushing into battle, when a puzzle is figured out, or when the drek's just hit the fan.
    • (())

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