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"Public Relations"
Page history
last edited
by Jimmy Heck 14 years, 11 months ago
Hambone
| Alias: |
Hambone (The PR Troll) |
Real Name: |
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Player: |
Jimmy |
AIM:  |
HamBonePubRel |
| Metatype: |
Troll |
Current Karma: |
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Age: |
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Eyes: |
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| Street Cred: |
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Total Karma: |
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Gender: |
M |
Hair: |
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| Notoriety: |
|
???: |
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Height: |
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Skin: |
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| Public Awareness: |
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???: |
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Weight: |
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Other: |
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Top
Attributes
| PHYSICAL |
MENTAL |
SPECIAL |
INITIATIVES |
DERIVED |
| Body: |
5 |
Charisma: |
3 |
Edge: |
4 |
Meat(Pass): |
9(4) |
Composure (Wil+Cha): |
7 |
| Agility: |
4 |
Intuition: |
2 |
Essence: |
6.0 |
Astral(Pass): |
1(1) |
Judge Intent (Int+Cha): |
5 |
| Reaction: |
4 |
Logic: |
4 |
Magic: |
4(7) |
Matrix(Pass): |
1(1) |
Lift/Carry (Str+Bod): |
10 |
| Strength: |
5 |
Willpower: |
4 |
Resonance: |
n/a |
|
|
Memory (Log+Wil): |
8 |
| Max Physical Damage: |
11 |
Walking Rate (m/turn): |
15 |
Lift Up (w/out test): |
|
| Max Stun Damage: |
10 |
Running Rate (m/turn): |
30 |
Lift Overhead (w/out test): |
|
| Overflow (Death): |
16 |
Swimming Rate (m/turn): |
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Qualities
| NAME |
TYPE |
DESCRIPTION |
| Magician |
Pos |
I gots da magic fingas |
| Mentor Spirit |
Pos |
Raven - +2Manipulation Spells +2 To all Air Spirit Tests
Must make a Will+Cha (3) test to resist taking advantage of the misfortune of others
"So you say your husband died? Aw thats too bad, but I guess that means your single. He heaaay!
|
| Combat Parlysis |
Neg |
Roll only 1/2 of Init on first turn.
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Active Skills
ATT
|
NAME |
TOTAL |
|
RANK |
MOD |
MISC |
MAG
|
Spellcasting |
13 |
= |
6 |
4(7) |
+2 on Manipulation Spells |
| MAG |
Ritual Spellcasting |
10 |
= |
3 |
4(7) |
|
| MAG |
Counterspelling |
14 |
= |
4 |
4(7)
|
+3 Initiation (+4 against Combat spells) |
|
MAG
|
--Conjuring |
10 |
= |
3 |
4(7) |
+2 to Air Spirits |
| -- |
Conjuring |
-- |
|
-- |
-- |
|
| -- |
Banishing |
-- |
|
-- |
-- |
|
| -- |
Binding |
-- |
|
-- |
-- |
|
| REA |
Dodge |
7 |
= |
3 |
4 |
|
| -- |
--Ranged |
9 |
|
-- |
-- |
|
| AGI |
Unarmed Combat |
7 |
= |
3 |
4 |
|
| LOG |
First Aid |
6 |
= |
2 |
4 |
|
| AGI |
Pilot Groundcraft |
6 |
= |
2 |
4 |
|
| CHA |
Negotiation |
5 |
= |
2 |
3 |
|
| INT |
Perception |
7 |
= |
2 |
2 |
+3 from Vision Enhancement |
| AGI |
Thrown Weapons |
6 |
= |
2 |
4 |
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Knowledge/Language Skills
| ATT(CAT) |
NAME |
TOTAL |
|
RANK |
MOD |
MISC |
|
Public Relations |
|
= |
|
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|
= |
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= |
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Meat
Armor
| OUTFIT #1 |
BAL |
IMP |
NOTES |
|
OUTFIT #2 |
BAL |
IMP |
NOTES |
| Full Body Armor |
10 |
8 |
|
|
Wiccan Ritual Robe |
0 |
0 |
|
| Nonconductivity 6 |
|
|
Add to armor to resist (e) Dmg |
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| Shock Frills |
|
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Unarmed Attack (7) Dmg 5S(e) Half Impact 1 Reach
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|
|
| TOTAL |
(11) |
(9) |
(With Troll +1) |
|
TOTAL |
0 |
0 |
|
Implants
| C/B |
Name |
RTG |
ESS |
NOTES |
| -- |
My own body |
|
6.0 |
|
Weapons
| MELEE WEAPONS |
ATT |
SKILL |
DICEPOOL |
DMG |
AP |
REACH |
NOTES |
| Knuckle Sandwich |
Agi 4 |
Unarmed 3 |
4+3= 7 |
3S |
0 |
1 |
Wanna piece of this? |
|
Shock Gloves
20 charges
|
Agi 4 |
Unarmed 3
+2 for Touch
|
4+3+2= 9
|
5S(e) |
Half Impact |
1 |
Shocking, no?
Electricity Dmg
|
|
Shock Frills
10 Charges
(Attached to Armor)
|
Agi 4 |
Unarmed 3
+2 for Touch
|
4+3+2= 9
|
5S(e) |
Half Impact |
1 |
Shocktastical
Electricity Dmg
|
| RANGED WEAPONS |
ATT |
SKILL |
DICEPOOL |
DMG |
AP |
MODE(S) |
RC |
AMMO |
CONCEAL |
RANGE(S/M/L/E) |
NOTES |
Flash-Bang Grenades
|
AGI 4
|
Thrown Weapons 2
|
4+2=6
|
6S
10m Radius
|
-4
|
--
|
--
|
--
|
--
|
0: 0 –STRx2 -1: To STRx4
-3: To STRx6
-6: To STRx10
|
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| Flash Pak |
AGI 4
|
Thrown Weapons 2
|
4+2=6
|
-4 to sight tests (-2 with Flare Comp) |
-- |
-- |
-- |
--- |
-- |
Same |
|
| Smoke |
AGI 4
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Thrown Weapons 2
|
4+2=6
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Same |
|
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Thermographic
Smoke
|
AGI 4
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Thrown Weapons 2
|
4+2=6
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Same |
|
S = Smartlink, L = Lasersight, G# = Gas Vent (Rating), $ = Shock Pads, D = Detachable Folding Stock, ss = Sound Suppressor, ...
Top
Magic
- Drain Test: Willpower + Logic = 8
Spells
| NAME |
CATEGORY |
TYPE |
RANGE |
DURATION |
DRAIN |
NOTES |
| Combat Spells (7)MAG+6SPLC=13 Force limits hits |
Clout
|
Indirect
|
P
|
LOS
|
Instantaneous
|
DV: (F/2)
|
pg. 204
(Spellcasting + Magic vs Reaction Then Body + 1/2 Impact)
|
| Knockout |
Direct, Touch |
M |
T |
Instantaneous |
DV: (F/2)-3 |
pg. 205
Touch Attack (7)+2=9
(Spellcasting + Magic vs. Willpower (+ Counterspelling))
|
| Napalm |
Indirect, Area, Elemental |
P |
LOS (A) |
Instantaneous |
DV: (F/2)+7 |
SM pg. 164
Fire (sets fire) and Water dmg
(Increased knock down chance [dmg inflicted+force vs. body])
Reaction then 1/2 Impact resist
|
Detection Spells (7)MAG+6SPLC=13 Force limits hits
|
| Mind Probe |
Active, Directional |
M |
T |
Sustain |
DV: (F/2)+2 |
pg. 207
|
Health Spells (7)MAG+6SPLC=13 Force limits hits
|
| Heal |
|
M |
T |
Permanent |
DV: (F/2)-2 |
pg. 208
Heals Phys dmg=#hits.
|
| Increase Reflexes |
|
P |
T |
Sustain |
DV: (F/2)+2 |
pg. 208
Threshold 2: +1 Init +1 IP
Threshold 3: +2 Init +2 IP
Threshold 4: +3 Init +3 IP
Always sustained on force 4 focus
|
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Decrease Reflexes
|
Negetive |
P |
T |
Sustain |
DV: (F/2)+1 |
SM pg 169
Threshold 2: -1 Init -1 IP
Threshold 3: -2 Init -2 IP
Threshold 4: -3 Init -3 IP
|
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Illusion Spells (7)MAG+6SPLC=13 Force limits hits
-Mana Illusions resisted by Will+Counterspelling
-Physical Illusions resisted by Inuition+Counterspelling
|
| Chaotic World |
Realistic, Multi-Sense, Area |
P |
LOS (A) |
Sustain |
DV: (F/2)+3 |
-1 on all tests for each net hit on cast
Also fools electronic sensors
|
| Improved Invisibility |
Realistic, Single Sense |
P |
LOS |
Sustain |
DV: (F/2)+1 |
Hits=Spell Resist Threshold, after spell is resisted then Infiltration test
Fools tech sensors
Attackers suffer "Hidden Target" -6 and Firearms+Intuition
|
| Physical Double Image |
Realistic, Multi-Sense |
P |
T |
Sustain |
DV: (F/2)-2 |
Not resisted=can't tell images apart. |
| Hot Potato |
Realistic, Single Sense |
M |
LOS (A) |
Sustain
|
DV: (F/2)-1 |
Not resisted=-1 to all dice pools unless metal is dropped from the body |
| Orgasm |
Realistic, Single Sense
|
M |
LOS |
Sustain
|
DV: (F/2)-2 |
-1 to all dice pools=net hits on cast
If modifier is more that Will is completely incapacitated
|
Manipulation Spells (7)MAG+6SPLC+2 Raven=15 Force limits hits
|
| Magic Fingers |
|
|
|
|
DV: (F/2) |
|
| Compel Truth |
|
|
|
|
DV: (F/2) |
|
| Deflection |
Physical |
P |
LOS |
Sustain |
DV: (F/2) |
Deflection protects the target by turning aside ranged combat attacks. Every hit scored gives the target a +1 dice pool modifier for defending against ranged physical attacks.
The effects of this spell are subtle enough to be discounted as a missed shot or poor aim (at least at first).
Always sustained on a force 5 focus
|
| Alter Memory |
|
|
|
|
DV: (F/2) |
|
| Influence |
Mental |
M |
LOS |
Permanent |
DV: (F/2)+1 |
|
| Sterilize |
Physical, Area |
P |
LOS (A) |
Instant |
DV: (F/2) + 2 |
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Powers
Top
Matrix
Commlink
| NAME |
OS |
RES |
SYS |
FIR |
SIG |
NOTES |
| Standard Issue |
Novatech Navi |
3 |
3 |
3 |
3 |
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Programs
| NAME |
RTG |
| All Common Use |
3 |
Top
Rigging
Vehicles/Drones
| NAME (CLASS/TYPE) |
HAND |
ACCEL |
SPD |
PIL |
BOD |
ARM |
SEN |
NOTES |
| Revolution |
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| MOUNTED WEAPONS |
ATT |
SKILL |
DICEPOOL |
DMG |
AP |
MODE(S) |
RC |
AMMO |
CONCEAL |
RANGE(S/M/L/E) |
NOTES |
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Top
Possessions
| CARRIED |
NOTES |
| Chocolate Fritters |
Yum. |
|
Full Body Armor
|
-Nonconductive
-Shock Frills
|
| Shock Gloves |
Electrifying! |
|
Monocle
|
-Flare Compensation
-Low-Light Vision
-Image Link
-Vision Enhancement 3
|
|
Flash Bang Grenades
|
x4 |
| Flash Pak |
x1 |
| Smoke Nades |
x4 |
| Thermal Smoke |
x1 |
| R4 Tranq Patch |
x5 |
R6 Stim Patch
|
x4 |
| Trauma Patch |
x2 |
| STASHED (Van) |
NOTES |
|
Flash Bang Grenades
|
x16 |
| Flash Pak |
x1 |
| Smoke Nades |
x16 |
| Thermal Smoke |
x4 |
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Top
Social
Contacts
Identities & Licenses
| SIN NAME |
RTG |
NUYEN |
|
LICENSE TYPE |
RTG |
| |
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Top
Notes
Top
Questionnaire (optional)
- Describe your character's personality.
- What does your character like?
- What does your character dislike?
- During leisure time, what kind of clothes does your character bring? Equipment? Weapons?
- When meeting Mr. Johnson, what kind of clothes does your character bring? Equipment? Weapons?
- On the run, what kind of clothes does your character bring? Equipment? Weapons?
- Where was your character born, or where did your character grow up? Family? Background?
- Is there any element of Shadowrun history that has had a profound impact on your character?
- Does your character have any close friends? Dreaded enemies?
- How did your character fall into the shadows?
- Does your character have any long-term goals?
- What are your character's personal political or religious convictions, if any? Moral codes, taboos, reservations?
- Describe your character's lifestyle and home.
- Describe a few quotes your character might use in various situations. Example situations: when rushing into battle, when a puzzle is figured out, or when the drek's just hit the fan.
Top
"Public Relations"
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