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Stone Cold

Page history last edited by Ben 15 years, 10 months ago

Your Name Here

Alias:  Stone Cold
Real Name:  Steven James Anderson
Player:  Ben AIM:   n/a
Metatype: Dwarf
Current Karma: 0
Age: 45
Eyes: grey
Street Cred: 0
Total Karma: 600
Gender: M
Hair: none
Notoriety: 0
???: ???
Height: 4'2"
Skin: caucasiany
Public Awareness: 0
???: ???
Weight: 152
Other:  

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Attributes

PHYSICAL  MENTAL  SPECIAL  INITIATIVES  DERIVED 
Body: 5 Charisma: 4
Edge: 3
Meat(Pass): 8(3) Composure (Wil+Cha): 7
Agility: 4
Intuition: 2
Essence: 2.2 Astral(Pass): 1(1) Judge Intent (Int+Cha): 6
Reaction: 4 (6)
Logic: 2
Magic: n/a Matrix(Pass): 1(1) Lift/Carry (Str+Bod): 11
Strength: 6
Willpower: 3
Resonance: n/a     Memory (Log+Wil): 5

 

Max Physical Damage: 11
Walking Rate (m/turn): 8
Lift Up (w/out test): 90
Max Stun Damage: 10
Running Rate (m/turn): 20
Lift Overhead (w/out test): 30
Overflow (Death): 5
Swimming Rate (m/turn): 4
   

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Qualities

NAME TYPE DESCRIPTION

Bad Knees 

 

 

Vindictive

 

 

Dependent

 

 

 

 

Toughness

 

 

Guts

 

 

American Wrestling

 

 

Finishing Move

 

 

Sweep

 

 

Set-up

 

 

Throw

NEG

 

 

NEG

 

 

NEG

 

 

 

 

POS

 

 

POS

 

 

POS

 

 

 

POS

 

 

POS

 

 

POS

 

 

POS

The character suffers from chronic joint pain and failure. When knocked down, the character make a Body + Willpower (3) test to stand (instead of the normal threshold 2 test).

 

To resist the urge to pay back a slight, a successful Composure (2) Test is required.

 

 

Stone Cold loves his grandma.  However, her gambling addiction has caused her to get involved with the local loan sharks.  She requires constant looking after in the event

they come around to collect, or she falls down because she refuses to purchase a life alert system.

 

 

Such characters gain a +1 dice pool modifier to their Body when making Damage Resistance Tests.

 

 

Not easily frightened He receives a +2 dice pool modifier on tests made to resist fear and intimidation, including magically induced fear from spells or critter powers.

 

+1 die on attacks to knockdown, +1 die on subduing

 

 

 

After succeeding in striking an opponent, can take immediate interrupt to perform follow-up melee attack.  Uses next available action

 

May inflict damage as if it were a normal melee attack on successful knockdown.  Damage is always stun damage.

 

 

Attack test inflicting no damage if successful.  Net hits are added to dice pool on next attack against that opponent.

 

 

Using full defense and successfully block or parry may choose to throw.  Beat attacker in Str + Unarmed opposed test.  If successful, attacker is thrown number of meters equal to the net hits

scored.  Attacker suffers damage as if he had fallen an equal distance and is prone.  Throw is considered and interrupt that uses the characters next action.

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Active Skills

ATT

NAME TOTAL   RANK MOD MISC
AGI
Clubs
9
= 5
4
 
CHA
Con
7
= 3
4
 
REA
Dodge
9
= 3
6
 
LOG
First Aid
4
= 2
2
 
CHA
Intimidation
7
= 3
4
 

AGI

Pistols
7
= 3

4

 

AGI

Unarmed Combat
8
= 4

4

 

 

Knowledge/Language Skills

ATT(CAT) NAME TOTAL   RANK MOD MISC
INT(IN) Aries Corp Wrestling
5 = 3 2  
INT(IN) Rehabilitation Medicine 5 = 3 2  
INT(LANG) English 5. = 2 2  

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Meat

 

Armor

OUTFIT #1 BAL IMP NOTES   OUTFIT #2 BAL IMP NOTES
Armored Jacket
8 6  
  Actioneer Business suit
5
3
Stylin'
Helmet +1 +2  
         
                 
TOTAL 9 8     TOTAL 5 3  

 

Implants

C/B Name RTG ESS NOTES
Cyber Wired Reflexes
2 3 +2 Reaction/+2 Init Passes
Bio Platelet Factories
-- 0.2
Any time the user suffers 2 or more points of physical damage, the damage is instantly reduced by one point.
Bio  Bone Density
2
0.6
Unarmed Combat damage (str / 2 +1)P, +2 body for damage resistance tests
 
 
     
 
 
     
 
 
     
         

 

 

Weapons

MELEE WEAPONS ATT SKILL DICEPOOL DMG AP REACH NOTES
Little Slugger Agi 4
Clubs 5
9
4P 0 0 Home run
Dense fists
Agi 4
Unarmed 4
8
4P
    Come get some
               

 

RANGED WEAPONS ATT SKILL DICEPOOL DMG AP MODE(S) RC AMMO CONCEAL RANGE(S/M/L/E) NOTES
Hammerli 620S Agi 4
Pistols 3 4+3+2 = 9
4P 0 SA
1 6(c)   5/20/40/60 S, G1
                       
                       

S = Smartlink, L = Lasersight, G# = Gas Vent (Rating), $ = Shock Pads, D = Detachable Folding Stock, ss = Sound Suppressor, ...

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Magic

 

  • Drain Test:

 

Spells

NAME CATEGORY TYPE RANGE DURATION DRAIN NOTES
             

 

Powers

NAME RTG NOTES
     

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Matrix

 

Commlink

NAME OS RES SYS FIR SIG

NOTES

Novatech Airwave
Renraku Ichi
3
2
2
3
 

 

Programs

NAME RTG
   

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Rigging

 

Vehicles/Drones

NAME (CLASS/TYPE) HAND ACCEL SPD PIL BOD ARM SEN NOTES
Honda Spirit
+1 10/20 80 1 8 6 1  
                 

 

MOUNTED WEAPONS ATT SKILL DICEPOOL DMG AP MODE(S) RC AMMO CONCEAL RANGE(S/M/L/E) NOTES
 
 
 
                 
                       
                       

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Possessions

 

CARRIED NOTES
Edge Fund
$10000
   
   
   
   

 

STASHED (Home) NOTES
$4145
 

 

STASHED (Van) NOTES
   

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Social

 

Contacts

NAME LOY CON NOTES
Jean the mean
3
3
Old wrestling manager, fixes things
The Man
2
3
Crappy cop turned wrestling non star.

 

Identities & Licenses

SIN NAME RTG NUYEN   LICENSE TYPE RTG
Stone cold
4
4000
  Pistol hunting
4
           

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Notes

 

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    • Description 
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    • Description

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Questionnaire (optional)

  • Describe your character's personality.
    • (())
  • What does your character like?
    • (())
  • What does your character dislike?
    • (())
  • During leisure time, what kind of clothes does your character bring? Equipment? Weapons?
    • (())
  • When meeting Mr. Johnson, what kind of clothes does your character bring? Equipment? Weapons?
    • (())
  • On the run, what kind of clothes does your character bring? Equipment? Weapons?
    • (())
  • Where was your character born, or where did your character grow up? Family? Background?
    • (())
  • Is there any element of Shadowrun history that has had a profound impact on your character?
    • (())
  • Does your character have any close friends? Dreaded enemies?
    • (())
  • How did your character fall into the shadows?
    • (())
  • Does your character have any long-term goals?
    • (())
  • What are your character's personal political or religious convictions, if any? Moral codes, taboos, reservations?
    • (())
  • Describe your character's lifestyle and home.
    • (())
  • Describe a few quotes your character might use in various situations. Example situations: when rushing into battle, when a puzzle is figured out, or when the drek's just hit the fan.
    • (())

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Comments (1)

Tlasco said

at 12:04 pm on Sep 13, 2010

What was the g-unit's name? Gramma Beatrice?

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