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Barnaby Jones
Page history
last edited
by Jimmy Heck 2 years, 10 months ago
Barnaby Jones
| Alias: |
Barnaby Jones |
Real Name: |
Larry Devine |
Player: |
adfadfadf |
AIM:  |
mah_see |
| Metatype: |
Elf |
Current Karma: |
16 |
Age: |
28 |
Eyes: |
Blue |
| Street Cred: |
|
Total Karma: |
16 |
Gender: |
Male |
Hair: |
Short Brown |
| Notoriety: |
1 |
???: |
|
Height: |
5' 6" |
Skin: |
White |
| Public Awareness: |
|
???: |
|
Weight: |
245 |
Other: |
|
Top
Attributes
| PHYSICAL |
MENTAL |
SPECIAL |
INITIATIVES |
DERIVED |
| Body: |
4 |
Charisma: |
4 |
Edge: |
3 |
Meat(Pass): |
6(2) |
Composure (Wil+Cha): |
8 |
| Agility: |
4 |
Intuition: |
2 |
Essence: |
6.0 |
Astral(Pass): |
1(1) |
Judge Intent (Int+Cha): |
6 |
| Reaction: |
3 |
Logic: |
2 |
Magic: |
5 |
Matrix(Pass): |
1(1) |
Lift/Carry (Str+Bod): |
5 |
| Strength: |
1 |
Willpower: |
4 |
Resonance: |
n/a |
|
|
Memory (Log+Wil): |
4 |
| Max Physical Damage: |
10 |
Walking Rate (m/turn): |
|
Lift Up (w/out test): |
|
| Max Stun Damage: |
10 |
Running Rate (m/turn): |
|
Lift Overhead (w/out test): |
|
| Overflow (Death): |
14 |
Swimming Rate (m/turn): |
|
|
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Top
Qualities
| NAME |
TYPE |
DESCRIPTION |
| Magician |
POS |
I gots the magic fingas, see?
|
| Mentor Spirit [Mountain] |
POS
|
+2 Counterspelling
+2 Earth Spirits
WIL+CHA (3) - Always sticks to a plan once it is made. Fail on the check means that I have to stick to the original plan even if it means going alone.
|
| Spirit Bane [Fire] |
NEG |
Fire spirits REALLY hate me, see?
|
| Mild allergy to perfume |
NEG |
When I smell perfume it makes me break out in
a rash and start sneezing pretty bad (and probably a -2 penalty for a time, or something), see.
|
Top
Active Skills
ATT
|
NAME |
TOTAL |
|
RANK |
MOD |
MISC |
MAG
|
Spellcasting |
10 |
= |
5 |
5
|
|
| -- |
Ritual Spellcasting |
8 |
= |
3 |
5 |
|
| -- |
Counterspelling |
10 |
= |
4 |
5 |
+2 Mountain |
|
MAG
|
--Conjuring |
8 |
= |
3 |
5 |
|
| -- |
Conjuring |
-- |
|
-- |
-- |
+2 to Earth Spirits
|
| -- |
Banishing |
-- |
|
-- |
-- |
|
| -- |
Binding |
-- |
|
-- |
-- |
|
| MAG |
Assensing |
7 |
= |
2 |
5 |
|
| MAG |
Astral Combat |
7 |
= |
2 |
5 |
|
| REA |
Dodge |
5 |
= |
2 |
3 |
|
| -- |
--Ranged |
7 |
|
-- |
-- |
|
| LOG |
First Aid |
4 |
= |
2 |
2 |
|
| CHA |
Influence |
6 |
= |
2 |
4 |
|
| --- |
-- Etiquette |
-- |
= |
--- |
-- |
|
| ---- |
-- Con |
-- |
= |
--- |
-- |
|
| --- |
-- Negotiation |
-- |
= |
--- |
-- |
|
| --- |
-- Leadership |
-- |
= |
--- |
-- |
|
| REA |
Pilot Groundcraft |
5 |
= |
2 |
3 |
|
| INT |
Perception |
4 |
= |
2 |
2 |
|
| AGI |
Pistol |
9 |
= |
3 |
4 |
+2 Smart Link |
| -- |
--Heavy Pistols |
11 |
= |
-- |
-- |
|
| |
Disguise |
|
= |
1 |
|
|
Knowledge/Language Skills
| ATT(CAT) |
NAME |
TOTAL |
|
RANK |
MOD |
MISC |
| LOG(PR) |
Business (Sales +2) |
7(+2) |
= |
1 |
6 |
|
| INT(IN) |
Matrix Games |
5 |
= |
3 |
2 |
|
| INT(LANG) |
English |
Nat. |
= |
-- |
-- |
|
Top
Meat
Armor
| OUTFIT #1 |
BAL |
IMP |
NOTES |
|
OUTFIT #2 |
BAL |
IMP |
NOTES |
| Actioneer Business Clothes |
5 |
3 |
-2 Concealed Holster inside |
|
Fine Threads |
5 |
2 |
Free suits from Zoé |
| Trenchcoat |
0 |
0 |
Stylin |
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
| TOTAL |
5 |
3 |
|
|
TOTAL |
5 |
2 |
|
Implants
| C/B |
Name |
RTG |
ESS |
NOTES |
--
|
Mah hot bawd, see.
|
--
|
6.0 |
|
| |
|
|
|
|
Weapons
| MELEE WEAPONS |
ATT |
SKILL |
DICEPOOL |
DMG |
AP |
REACH |
NOTES |
| Knuckle Sandwich |
Agi 4 |
Unarmed 0 |
(1 STR) |
S |
0 |
0 |
Wanna piece of this? |
| |
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| |
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| RANGED WEAPONS |
ATT |
SKILL |
DICEPOOL |
DMG |
AP |
MODE(S) |
RC |
AMMO |
CONCEAL |
RANGE(S/M/L/E) |
NOTES |
| Colt Govt. 2066 |
4 AGI
|
5 Pistol |
11 |
5P |
-1 |
SA/BF
|
1
|
14
|
|
5/20/40/60 |
|
| Franchi SPAS-22 |
4 AGI |
(Default) |
5 |
7P |
-1 |
SA |
1 |
10 |
|
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S = Smartlink, L = Lasersight, G# = Gas Vent (Rating), $ = Shock Pads, D = Detachable Folding Stock, ss = Sound Suppressor, ...
Top
Magic
- Drain Test: Will + Charisma = 8
Spells
| NAME |
CATEGORY |
TYPE |
RANGE |
DURATION |
DRAIN |
NOTES |
| Combat Spells 5MAG+5SPLC=10 Force limits hits |
| Clout |
Indirect, Touch
|
P
|
LOS |
Instantaneous
|
DV: (F/2)
|
pg. 204
(Spellcasting + Magic vs Reaction Then Body + 1/2 Impact)
|
| Manabolt |
Direct |
M |
LOS |
Instantaneous |
DV: (F/2) |
pg. 204
(Spellcasting + Magic vs. Willpower (+ Counterspelling))
|
| Detection Spells 5MAG+5SPLC=10 Force limits hits |
| Mind Probe |
Active, Directional |
M |
T |
Sustain |
DV: (F/2)+2 |
pg. 207
|
Health Spells MAG+5SPLC=10 Force limits hits
|
| Heal |
|
M |
T |
Permanent (In 2 x Drain DV Combat Turns) |
DV: (Damage Value)-2 |
pg. 208
Heals Phys dmg=#hits.
Hits can be used to make permanent faster
|
| Increase Reflexes |
|
P |
T |
Sustain |
DV: (F/2)+2 |
pg. 208
Threshold 2: +1 Init +1 IP
Threshold 3: +2 Init +2 IP
Threshold 4: +3 Init +3 IP
Always sustained on 2x force 2 focus, on myself and Dante
|
| Increase [Reaction] |
Attribute |
P |
T |
Sustain |
DV: (F/2)-2 |
Force must equal or exceed (augmented) value of the attribute. Attribute is increased by hits scored, up to augmented max. |
|
Illusion Spells 5MAG+5SPLC=10 Force limits hits
-Mana Illusions resisted by Will+Counterspelling
-Physical Illusions resisted by Inuition+Counterspelling
|
| Physical Mask |
Realistic, Multi-Sense |
P |
T |
Sustain |
DV: (F/2)+1
|
The subject assumes a different physical appearance (of the same basic size and shape) chosen by the caster. This alters the subject’s voice, scent, and other physical characteristics as well. Anyone who might see through the disguise must first successfully resist the spell. Simply make one Spellcasting Test and use the hits scored as the threshold for anyone that resists at a later point.
|
| Manipulation Spells 5MAG+5SPLC=10 Force limits hits |
| Magic Fingers |
Physical |
P |
LOS |
Sustain |
DV: (F/2)+1 |
Magic Fingers creates a psychokinetic effect like “invisible hands” that can hold or manipulate items. The hits on the Spellcasting + Magic Test become the spell’s effective Strength and Agility. The caster can use skills remotely with Magic Fingers, but all tests receive a –2 dice pool modifier due to problems of fine control. Even simple actions like picking up a coin may require an Agility Test, at the gamemaster’s discretion. The caster can fight, pick a lock, or perform any other action, using the magic fingers as if they were real hands. The spell can reach any point the caster can see, and Clairvoyance or remote-viewing technology can be used to get a close-up of the scene as long as it is within the caster’s normal line of sight. This spell comes in very handy for disarming bombs and handling other hazardous work from a safe distance.
|
| Control Emotions |
Mental |
M |
LOS |
Sustain |
DV: (F/2)
|
The target feels an overwhelming emotion chosen by the spellcaster. The target believes the emotion wholeheartedly, but not mindlessly. A target who acts in accordance with the emotion suffers no penalty. If the target takes action not relevant to the emotion, she suffers a –2 dice pool modifier for the distraction. The caster may switch emotions with a Simple Action.
|
| Armor |
Physical |
P |
LOS |
Sustain |
DV: (F/2)+3 |
Provides both Ballistic and Impact
armor (cumulative with worn armor) to the subject equal to the hits scored.
|
Spirits
| NAME |
NOTES |
|
Scruff McGruff - Force 4 - Spirit of Beast
|
3 Services Owed |
|
B A R S C I L W Edg Ess M Init IP
6 5 6 4 4 4 4 4 4 4 4 10 2
|
|
|
Astral INIT/IP: F x 2, 3 Movement: 10/45
|
|
|
Skills: Assensing, Astral Combat, Dodge, Perception, Unarmed Combat
|
|
| Powers: Animal Control, Astral Form, Enhanced Senses (Hearing, Low-Light Vision, Smell), Fear, Materialization, Movement, Sapience |
|
| Optional Powers: Confusion |
|

Top
Matrix
Commlink
| NAME |
OS |
RES |
SYS |
FIR |
SIG |
NOTES |
|
|
3 |
3 |
3 |
3 |
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Programs
Top
Rigging
Vehicles/Drones
| NAME (CLASS/TYPE) |
HAND |
ACCEL |
SPD |
PIL |
BOD |
ARM |
SEN |
NOTES |
| Mercury Comet |
0 |
15/30 |
110 |
2 |
10 |
6 |
1 |
|

| MOUNTED WEAPONS |
ATT |
SKILL |
DICEPOOL |
DMG |
AP |
MODE(S) |
RC |
AMMO |
CONCEAL |
RANGE(S/M/L/E) |
NOTES |
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Top
Possessions
| CARRIED |
NOTES |
| Chocolate Fritters |
Yum. |
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Top
Social
Contacts
| NAME |
LOY |
CON |
NOTES |
| Rosa |
2 |
2 |
Bus riding Data Miner |
| G.T (Giz Tinker |
2 |
3 |
Gadget fixer and aquisitor |
| Ernie Pinkston |
3 |
2 |
Comic book store owning nerd. Also he is my magic teacher. |
| Jasper Jay |
1 |
2 |
Part of the Mini-Bosses |
| Scrappy |
2 |
3 |
Ghoulie, scary man-eater, but I like the cut of his jib |
| Havannah |
2 |
2 |
Shady character, also a magic man, summons up dem spirits. |
Identities & Licenses
| SIN NAME |
RTG |
NUYEN |
|
LICENSE TYPE |
RTG |
| Barnaby Jones |
4 |
|
|
Pistol/Shotgun |
4 |
| |
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Top
Notes
Top
Questionnaire (optional)
- Describe your character's personality.
- What does your character like?
- What does your character dislike?
- During leisure time, what kind of clothes does your character bring? Equipment? Weapons?
- When meeting Mr. Johnson, what kind of clothes does your character bring? Equipment? Weapons?
- On the run, what kind of clothes does your character bring? Equipment? Weapons?
- Where was your character born, or where did your character grow up? Family? Background?
- Is there any element of Shadowrun history that has had a profound impact on your character?
- Does your character have any close friends? Dreaded enemies?
- How did your character fall into the shadows?
- Does your character have any long-term goals?
- What are your character's personal political or religious convictions, if any? Moral codes, taboos, reservations?
- Describe your character's lifestyle and home.
- Describe a few quotes your character might use in various situations. Example situations: when rushing into battle, when a puzzle is figured out, or when the drek's just hit the fan.
- ((
))
- ((
))
- ((Capicolla....maaah....sandwiches...seeeee?))
Top
Barnaby Jones
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Comments (4)
Tlasco said
at 6:59 am on Sep 4, 2010
AHA! The whole time we played, I most definitely visioned your character looking exactly like Shelby from Heavy Rain :P
Jimmy Heck said
at 4:34 pm on Sep 13, 2010
Magical Healing Permanency
"The time required to make a spell’s effects permanent is equal to twice the Drain Value in Combat Turns."
Primo said
at 6:24 pm on Nov 26, 2010
herpa derp derp derp derp
Jimmy Heck said
at 7:10 pm on Nov 26, 2010
http://c2.ac-images.myspacecdn.com/images01/60/l_b4953b1b1cb743d4c40a503bb4ccae85.jpg
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