| |
Billabong
Page history
last edited
by Veggiesama 16 years, 3 months ago
Billabong
| Alias: |
Billabong |
Real Name: |
Buck Billabong |
Player: |
Veggiesama |
AIM:  |
veggetus |
| Metatype: |
Human |
Karma: |
3 unspent / 91 total
|
Age: |
Early 30s |
Eyes: |
Narrow |
| Street Cred: |
5(2)
|
+9 from Karma, -4 burned |
Gender: |
Male |
Hair: |
Ball cap |
| Notoriety: |
0
|
+2 from Neg. Qualities, -2 burned
|
Height: |
Tall |
Skin: |
Sunburned |
| Public Awareness: |
1
|
(Street Cred + Notoriety) / 3 |
Weight: |
Lanky |
Other: |
|
Attributes
| PHYSICAL |
MENTAL |
SPECIAL |
INITIATIVES |
DERIVED |
| Body: |
4 |
Charisma: |
2 |
Edge: |
4/4 |
Meat(Pass): |
12(4) |
Composure (Wil+Cha): |
5 |
 |
| Agility: |
5 |
Intuition: |
4 |
Essence: |
6.0 |
Astral(Pass): |
n/a |
Judge Intent (Int+Cha): |
6 |
| Reaction: |
5(8) |
Logic: |
2 |
Magic: |
5 |
Matrix(Pass): |
n/a |
Lift/Carry (Str+Bod): |
7
|
| Strength: |
3 |
Willpower: |
3 |
Resonance: |
n/a |
|
|
Memory (Log+Wil): |
5 |

| Max Physical Damage: |
10 |
Walking Rate (m/turn): |
10 or 3/pass
|
Lift & Carry (w/out test): |
30 kg |
| Max Stun Damage: |
10 |
Running Rate (m/turn): |
25 or 8/pass
|
Lift Overhead (w/out test): |
15 kg |
| Overflow (Death): |
4
|
Swimming Rate (m/turn): |
5 or 1/pass
|
|
|
Top
Qualities
Positive
| NAME |
VAL |
DESCRIPTION |
| Human (race) |
0 |
+1 Edge
|
| Adept |
5 |
Magic 1, max 6 + initiation grade. Gains (Magic) Power Points to spend on adept powers. Cannot cast spells, bind spirits, or access astral space.
|
| Gearhead (Trucks) |
10 |
During a single "scene", can choose +20% acceleration or +1 Handling. Also gets +2 dice when attempting difficult maneuvers or stunts.
|
|
Negative
| NAME |
VAL |
DESCRIPTION |
|
Illiterate
|
-10 |
Must use audio or pictographic programs. Suffers -4 dice to all computer tests. Can't raise computer skills past 1. Can't take reading-related knowledge skills. |
|
Outspoken Prejudice (Orks/Trolls)
|
-15 |
Willpower + Intuition (1) Test to back down from a confrontation (verbal, physical, professional) with a representative of that group.
|

|
Top
Skills
Active
|
ATT
|
ACTIVE SKILLS |
TOTAL |
|
RANK |
MOD |
MISC |
| --- |
Athletics |
--- |
= |
2 |
|
|
| STR |
-- Climbing |
5 |
|
--- |
3 |
|
| AGI |
-- Gymnastics |
7 |
|
--- |
5 |
(+1 Great Leap), (Freefall),
(+5 Red Sam Armor)
|
| STR |
-- Running |
5 |
|
--- |
3 |
(+2 Red Sam Armor)
|
| STR |
-- Swimming |
5 |
|
--- |
3 |
|
| --- |
Stealth |
--- |
= |
3 |
|
|
| INT |
-- Disguise |
7 |
|
--- |
4 |
|
| AGI |
-- Infiltration |
8 |
|
--- |
5 |
(+2/-2 Camouflage Suit),
(+4 Red Sam Armor)
|
| AGI |
-- Palming |
9 |
|
--- |
5 |
+1 Nimble Fingers |
| INT |
-- Shadowing |
7 |
|
--- |
4 |
|
| AGI |
Archery
(Crossbows +2)
|
9 (+2) |
= |
2 |
5 |
+2 smartlink |
| AGI |
Blades
(Knives +2)
|
6 (+2) |
|
1 |
5 |
(+Reach) |
| REA |
Dodge
(Ranged +2)
|
14 (+2) |
= |
5 |
8
|
+1 Combat Sense
|
| AGI |
Gunnery
(Ballistic +2)
|
11 (+2) |
|
3(4) |
5 |
+2 smartlink |
| AGI |
Longarms
(Sporting +2)
|
12 (+2) |
= |
5 |
5 |
+2 smartlink |
| CHA |
Negotiation
(Bargaining +2)
|
6 (+2) |
= |
4 |
2 |
(+2 Street Cred)
|
| INT |
Outdoors
(Tracking +2)
|
7 (+2) |
= |
3 |
4
|
Navigation: (+6 mapsofts)
Survival, Tracking
|
| INT |
Perception |
11 |
= |
4 |
4 |
+3 visual/audio,
(+2 for finding audio)
|
| REA |
Pilot Ground Craft
(Trucks +2)
|
15 (+2) |
= |
4(6) |
8
|
+1 AR,
(+2 Gearhead),
(+Handling)
|
| REA |
Pilot Watercraft |
10
|
= |
1 |
8
|
+1 AR |
|
Knowledge / Language
| ATT(C) |
LANGUAGE SKILL
|
TOTAL |
|
RANK |
MOD |
MISC |
|
INT (Lang.)
|
English |
N |
= |
N |
n/a |
|
| ATT(CAT) |
KNOWLEDGE SKILL |
TOTAL |
|
RANK |
MOD |
MISC |
| INT (Interest) |
Alcohol
(Moonshine +2)
|
5 (+2) |
= |
1 |
4 |
|
| INT (Interest) |
Conspiracy Theories |
6 |
= |
2 |
4 |
|
| INT (Interest) |
Country Music |
5 |
= |
1 |
4 |
|
| INT (Interest) |
Fireworks |
5 |
= |
1 |
4 |
|
| INT (Interest) |
Hunting |
6 |
= |
2 |
4 |
|
| INT (Interest) |
Smuggling
(Denver +2)
|
6 (+2) |
= |
2 |
4 |
|
| INT (Interest) |
Southern Folklore |
6 |
= |
2 |
4 |
|
| INT (Interest) |
Sports
(Vehicular +2)
|
6 (+2) |
= |
2 |
4 |
|
| INT (Interest) |
Street Drugs |
6 |
= |
2 |
4 |
|
|
Top
Meat
Armor
"RED SAM SUIT"
|
BAL |
IMP |
NOTES |
Red Samurai Armor
|
13
|
13
|
Loaded with mods (see below)
|
Kabuto Helmet
|
+2 |
+2 |
Camera, flare comp., image link, smartlink
|
Securetech PPP Vitals Protector
|
+1
|
+1
|
Modifies armor
|
| TOTAL |
16
|
16
|
Exceeds Body x 3, suffers -2 AGI/REA, but Mobility 2 nullifies penalty
|
| RED SAMURAI ARMOR MODS |
RTG |
CAP |
NOTES |
| Mobility Upgrade |
(2) |
n/a |
Reduces encumbrance mods to AGI/REA by 2, and +2 Running tests |
Ruthenium Polymer Coating
|
1
|
--
|
Chameleon-like coating, +4 Infiltration tests (or -4 Perception)
|
Shock Frills
|
1
|
--
|
Inflicts Electricity damage on contact, use Unarmed Combat to attack, holds 10 charges
|
Nonconductivity
|
6
|
3
|
+6 bonus on Electricity damage resistance tests
|
Chemical Protection
|
6
|
2
|
+6 bonus on contact and inhalation Toxin resistance tests
|
| Hydraulic Jacks |
5 |
6 |
+5 Jumping tests, +100% maximum jump distance, and reduces falling damage by 10m |
| TOTAL |
11/12 |
19/20 |
|
Melee Weapons
| NAME |
ATT |
SKILL |
DICEPOOL |
DMG |
AP |
REACH |
NOTES |
| Knuckle Sandwich |
Agi 5 |
Unarmed 0 |
5-1=4 |
2S |
0 |
0 |
|
Boxer's Bayonet
|
Agi 5 |
Blades 1+2 |
5+3+1+2=9 |
STR/2+2 = 4P |
0 |
2 |
Weapon focus (+1 die), personalized grip (+1 die), rifle-mounted
|
Range Weapons
| NAME |
ATT |
SKILL |
DICEPOOL |
DMG |
AP |
MODE(S) |
RC |
AMMO |
CONCEAL |
RANGE(S/M/L/E) |
NOTES |
| H/E Grenades |
Agi 5 |
Throwing 1+2 |
5+3=8 |
10P |
-2 |
SS |
-- |
-- |
-- |
-2/m blast |
-- |
| Light Crossbow |
Agi 5 |
Archery 2+2 |
5+4+2=11 |
3P |
-- |
SA |
1 |
4(m) |
-2 |
6 / 24 / 60 / 120 |
SL(E), IS, PG(R) |
| -- Narcoject (Vector: Injection, Speed: Immediate, Penetration: 0, Power: 10, Effect: Stun Damage) |
| Heavy Crossbow |
Agi 5 |
Archery 2+2 |
5+4+2=11 |
7P |
-1 |
SA |
1 |
4(m) |
+4 |
15 / 45 / 120 / 180 |
SL(E), IS, PG(R) |
| Walter MA-2100 |
Agi 5 |
Longarms 5 |
5+5+2=12 |
7P |
-3 |
SA |
(1) |
5(m) |
+6 |
150 / 350 / 800 / 1500 |
SL(I), IS, SP |
| Remington 990 |
Agi 5 |
Longarms 5 |
5+5+2=12 |
7P |
-1 |
SA |
(1) |
8(m) |
+6 |
?? |
SL(I), IS, SP |
| Ruger 100 |
Agi 5 |
Longarms 5+2 |
5+7+2=14 |
7P |
-1 |
SA |
(1) |
5(m) |
+6 |
100 / 250 / 500 / 750 |
SL(E), IS, SP |
|
Mannlicher Wildhüter
("The Jackalope")
|
Agi 5 |
Longarms 5+2 |
5+7+2=14 |
8P |
-1 |
SS/SA |
(1) |
6(c) |
+6 |
100 / 250 / 500 / 750
(ranged penalties -1)
|
SL(E), IS, SP, BM, CC,
FSC, PG(M), IRF, (SIL)
|
| -- EX-Explosive |
|
|
|
(+1) |
(-1) |
|
|
|
|
|
|
| -- Flechette |
|
|
(vs. Impact) |
(+2) |
(+5) |
|
|
|
|
|
|
SL(E) = External Smartlink, SL(I) = Internal Smartlink, IS = Imaging Scope (Take Aim to eliminate range penalties), SP = Shock Pad, BM = Bayonet Mount, FSC = Firing Selection Change (Grants SA mode), PG(R) = Personalized Grip Ranged (+1 RC), PG(M) = Personalized Grip Melee (+1 die on melee combat rolls), IRF = Improved Range Finder (reduces range penalties by 1, not compatible with IS), SIL = Detachable Silencer (-4 Perception to notice or locate firer, complex action to attach/remove), CC = Chameleon Coating (Retain bonus from chameleon armor when wielding weapon)
Top
Magic
- Initiate Grade: 5
- Metamagic (1): Adept Centering
- Requires a Free Action, which applies to his next single Physical or Combat skill test.
- Centering reduces negative dice pool modifiers to Physical and Combat skills by 5 (Grade).
- Billabong's method of centering either invokes the name of Jesus or makes a silly snake pun.
- Metamagic (2): +1 Power Point (SM Errata Optional)
- Metamagic (3): +1 Power Point (SM Errata Optional)
- Metamagic (4): +1 Power Point (SM Errata Optional)
- Metamagic (5): Infusion (Advanced Metamagic)
- Requires a Complex Action. Lasts 5 minutes (Magic).
- Billabong gains a 2.5 Power Point "boost" (0.5 x Initiate Grade) for a single power. Max power rating is still 5 (Magic).
- After boost ends, Billabong suffers 5 DV of Drain (Magic). This Stun damage is resisted with Willpower + Body.
- In addition, the same amount of power points are burned out for the same time, determined by GM.
- Useful infusions: Combat Sense (+5), Freefall (10m), Great Leap (+5), Natural Immunity (+5), Spell Resistance (+5)
Adept Powers
| NAME |
RTG |
PP (8)
|
NOTES |
|
Attribute Boost (Agility)
|
2 |
0.50 |
Simple action. Make Magic + (Attribute Boost rating) Test.
Each hit boosts the attribute by 1, lasts for (Attribute Boost rating) Combat Turns.
When boost expires, roll Willpower + Body to resist Drain (Hits in Stun damage).
|
| Combat Sense |
1 |
0.50 |
+1 die on Surprise Tests, +1 die when defending against melee/ranged tests. |
| Freefall |
1 |
0.25 |
Reduce effective falling distance by 2m per level. |
| Great Leap |
1 |
0.25 |
Each level adds +1 die for Jumping tests (SR4A 134) and +1 Agility for maximum jumping distances.
|
|
Improved Ability
(Pilot Ground Craft)
|
2 |
0.50 |
+2 Pilot Ground Craft skill (Max modified rating = Base rating x 1.5) |
|
Improved Ability
(Gunnery)
|
1 |
0.25 |
+1 Gunnery skill (Max modified rating = Base rating x 1.5) |
| Improved Reflexes |
3
|
4.00
|
+3 Reaction, +3 Initiative Passes. |
Natural Immunity
|
1 |
0.25 |
+1 die for Resistance Tests against toxins and diseases.
|
| Nimble Fingers |
-- |
0.25 |
+1 Palming. Insert Clip, Pickup/Putdown Object, Remove Clip, and Use Simple Object are now Free Actions.
|
| Quick Draw |
-- |
0.50 |
May use Quickdraw rules (SR4 p147) on any weapon. Weapon Skill + Reaction (2) Test. |
| Spell Resistance |
1 |
0.50 |
+1 die for Resistance Tests against spells. Does not interfere with spells Billabong chooses not to resist. |
| Sustenance |
-- |
0.25 |
Three hours of sleep needed, one meal a day, one bathroom break. |
Top
Matrix
Commlink
| NAME |
OS |
RES |
SYS |
FIR |
SIG |
NOTES |
| Kabuto 'link |
Renraku |
4 |
4 |
4 |
4 |
Built into kabuto helmet |
| -- Running: |
Analyze 4, Encryption 4, Command 4, TacSoft 4 |
| Novatech Airware |
Iris Orb |
3 |
3 |
3 |
3 |
Clipped to pants
|
| -- Running: |
Analyze 4(3), Command 2, TacSoft 4(3)
|

|
Programs
| NAME |
RTG |
| Analyze |
4 |
| Browse |
4 |
| Command |
4 |
| Edit |
4 |
| Encryption |
4 |
| Scan |
1 |
| TacSoft |
4 |
|

|
Top
Rigging

Vehicles/Drones
| NAME (CLASS/TYPE) |
HAND |
ACCEL |
SPD |
PIL |
BOD |
ARM |
SEN |
NOTES |
|
GAZ P-179 (Truck/Pickup)
"Nashville"
|
-1 / 0
|
15/30 |
90 |
1 |
14 |
6 |
6
|
Multi-fuel engine, upgraded sensors,
Morphing license plate, spoof chip
|
| Ford-Canada Buffalo (Truck/RV) |
-2 |
10/20 |
80 |
2 |
16 |
10 |
2 |
Amenities (middle), off-road suspension
Morphing license plate, spoof chip
|
| "NASHVILLE" MODS |
SLOTS |
NOTES (Holds up to 14/14 slots of improvements)
|
|
Multi-fuel engine
|
N/A
|
Can use any form of combustion fuel in a single engine (no mixing).
|
Morphing license plate
|
N/A
|
Complex action to alter license plate style. Mimics legal plates.
|
|
Spoof chip
|
N/A |
Automatically generates new access IDs for vehicle on a regular basis. |
| Vehicle sensor package |
N/A |
Atmosphere Sensor (R3, Cap 1), 2x Cameras (R6, Cap 2), 2x Laser Range Finders (R6, Cap 2), 2x Motion Sensors (R6, Cap 2), Radar (R6, Cap 5).
12/12 Capacity. Average Sensor Rating: 5.25, round up to 6.
|
| Amenities |
0 |
Squatter. Doubles passenger capacity (benches on the truck bed). |
|
Gun ports (x2)
|
2 |
Provides 4 RC for hand-held weapons while still protected by vehicle's armor.
- Middle passenger seat: 90 degree backward-facing arc.
- Side passenger seat: 90 degree backward-facing arc.
|
| Manual control override |
1
|
Wireless capabilities can be switched off with a Simple action.
|
| Nitrous injection |
1 |
(???) Action. Increases running acceleration by +20 for the entire turn. After second Combat Turn, vehicle suffers (total Combat Turns of nitro) x 2 damage, resisted by Body. Total of 6 charges, and each Combat Turn uses 1 charge. |
| Off-road tires (X4) |
N/A |
On-road Handling -1 (it cannot drop below 0); Off-road handling increased by +1. Same capabilities of run flat tires. |
Oil slick sprayer
|
1
|
Free action, pursuing vehicles face a +2 threshold to all vehicle tests. Refills cost 50n and have 6 charges. Can be filled with other chemicals. |
| Smoke projector |
1 |
Free action, covers an area with smoke or thermal smoke, raises threshold of pursing vehicles by 1. 20m diameter after 1st turn, 30m after 2nd, ends after 10 turns. Refills cost 50n and have 6 charges. Can be combined with Oil Slick Sprayer with a single Free action, total modifier of +3. Can be filled with other chemicals. |
| Smuggling compartment |
1 |
Concealability -6 for hidden items. Doesn't protect from certain sensors. |
|
Weapon mount
|
1
+3
+2
+1
+0
|
Ares MP-LMG (250 rounds of belt-fed ammo) mounted on hood.
- Concealed visibility: -6 Concealability rating to notice the undeployed weapon.
- Flexible mount: 90-degree front-facing field of fire, mounted on driver's side.
- Armored control (driver): Protected by vehicle armor. (Agility + Gunnery)
- Remote control (passengers): (Command program + Gunnery).
|
| VEHICLE WEAPONS |
ATT |
SKILL |
DICEPOOL |
DMG |
AP |
MODE(S) |
RC |
AMMO |
CONCEAL |
RANGE(S/M/L/E) |
NOTES |
Ares MP-LMG ("Glassy")
|
Agi 5
|
Gunnery 1+2 |
5+3+2=10 |
6P |
-1 |
BF/FA |
14
|
250 belt
|
-6 |
75/200/400/800
|
LS, GV2(B), HP, SL(E)
|
-- APDS
|
|
|
|
|
(-4) |
|
|
|
|
|
|
LS(U) = Laser-sight (underbarrel), GV(B) = Gas-vent (barrel), HP = Hip-pad bracing system, SL(E) = External Smartlink
Top
Possessions
|
| CARRIED/WORN |
NOTES |
|
Armored Jacket
+ Helmet
|
8/6 armor, doesn't attract too much attention
Security helmet (+0/+2)
|
| Light Crossbow |
39 bolts, 30 injection bolts (narcoject) |
| Huntin' Gogs |
Image link: displays AR feeds
Vision Enh. (R3): +3 dice for visual Perception tests
Smartlink: +2 dice to firing smartlinked guns
Low-light vision
|
| Earbuds |
Audio Enh. (R3): +3 dice for audio Perception tests
Spatial Recognizer: +2 mod for finding sound source
|
| Commlink |
Novatech Airware with Iris Orb (special reading-impaired model), pro user software suite, colorful buttons
|
| Simrig |
Advanced trode net, records simsense data from user, includes sim module
Sensor Channels (5): goggles (optical, low-light, smartlink), ear buds (auditory, spatial recognizer)
|
Antidote patch
|
+6 to toxin resistance tests made within 20 minutes after applications |
Stim patch x1
|
Ignore Stun injury mods. Treat as High Pain Tolerance 6 (p91). Lasts for 60 mins, then receive 1 Stun damage. |
| Trauma patch |
Dying patient makes stabilization test using Body instead of First Aid/Medicine |
| AR Gloves |
Matrix touchery |
| GPS |
Pinpoints location via satellite (no wireless coverage necessary) |
Respirator
|
+6 toxic resistance tests (inhalation only) |
| Binoculars |
Image link, vision enhancement (R3), smartlink, lowlight |
|
| Nashville |
NOTES |
| "Glassy" |
Mounted LMG, 250 regular ammo, 212 APDS |
| Climbing Gear |
Ascent/descent harness, gloves, carabiners, crampons, etc. |
| Binoculars |
Image link, vision enhancement (R3), smartlink, lowlight |
| Survival Kit |
Knife, lighter, compass, blanket, rations, water unit, etc.
|
| Mapsofts (R6, x3) |
Denver area, +6 dice to navigation? |
|
Red Sam Suit
+ Helmet
+ Groin Guard
|
13/13 armor, chameleon coating, hydraulic jacks, etc. Kabuto Helmet (+2/+2), equipped with sensors Vitals Protector (+1/+1) |
|
Camouflage Suit
+ Helmet
|
8/6 armor, reversible day/night pattern (+2 Infiltration)
Helmet (+0/+2)
|
| "The Jackalope" |
Sport rifle, 35 shots, 9 ex-explosive, 10 flechette
Equipped with a Rating 1 weapon focus bayonet (+1 melee dice pool)
|
| RV |
NOTES |
| Armored Clothing |
4/0 armor, indistinguishable from normal clothes
|
| Shotgun |
Remington 990 (internal smartlink, imaging scope, rigid stock)
96 normal, 24 ex, 24 gel
|
| Lined Coat |
6/4 armor, -2 concealability to items hidden underneath |
| Walter MA-2100 |
Sniper rifle, 50 shots, 20 ex-exsplosive |
| Heavy Crossbow |
40 bolts |
| Ruger 100 |
Sport rifle, 10 shots |
| Loot |
o |
| H/E Grenades |
x8 |
| Red Samurai Armor |
x5 (slightly used) 13/13 |
| Helmet + Commlink |
x4 rating 4s, x1 rating 5 +2/+2
|
|
FR Auto Rifle
|
x5 |
|
Katana
|
x5 |
|
Betel ("Jaw")
100 doses
|
Duration: 10 x 1D6 minutes
Effect: +1 Perception
Immediately gain Mild addiction unless you have bonus dice to Toxin Resistance tests
|
|
Hurlg
20 doses
|
Duration: (12 - Body) hours, min. 1
Effect: -1 Logic, +1 Willpower
Humans/elves can't drink without becoming disoriented unless they have a bonus to Toxin Resistance tests.
|
|
Snuff
20 doses
|
Duration: 10 x 1D6 minutes
Effect: +1 Reaction, Pain Resistance 1
|
| Lifestyle |
NOTES |
|
THE BAT CAVE (Medium Lifestyle)
|
Sensho's rent has increased from 5000n to 5500n a month.
Billabong has no idea how much he owes because he has no understanding of higher mathematics.
Billabong pays 150n/month to the church.
Paid 300n (2 months).
|
|
SNAKE CHURCH
(Low Lifestyle)
|
4000n / month, haven't paid yet.
|
| Ford-Canada Buffalo |
RV (parked) |
GAZ P-179 ("Nashville")
|
Pickup truck |
|
Top
Social

Contacts
| NAME |
LOY |
CON |
NOTES |
| Yang Guifei |
2 |
4 |
BTL dealer, data broker, owner of Imperial Palace massage parlor, gave me a bear's head
Works for the Triads
|
|
Zhang Wong
"Mr. Curiosity"
|
3 |
2 |
Street doc, Hermetic mage, Daoist philosopher |
| Chief Lubenready |
1 |
1 |
Ghost in the machine |
| Rufus McKinley |
4 |
3 |
Auto Mechanic (human): hillbilly friend with a wife that works the Denver bus routes.
Friend Scooter knows the "Internet" (he took a class)
|
|
Junko Tetsuya
"Lady Jade"
|
3 |
3 |
Ms. Johnson, asian lady we helped, likes the Rattlesnake Grill, dreadlocks
Employed the "Godz", an arms cartel gang
Ambiguous links to the Denver Yakuza
|
| Snaggletooth Billabong |
2 |
1 |
Crazy cousin who liked my dead sister |
| Jack Frost |
1 |
4 |
|
| General Washburn |
2 |
3 |
|

Identities & Licenses
|
SIN NAME
|
RTG
|
NUYN
|
|
LICENSE TYPE
|
RTG
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Jimmy Gibbs, Jr.
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4
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2733n
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Sporting Rifles, Heavy Crossbows, Hunting, Narcoject |
4
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Top
Notes

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Appearance
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Short brown buzz-cut hair concealed by a red ball cap, unshaven face stacked with a pair of deep-set eyes, a beat-up white undershirt covered by a flannel hunting coat, baggy green camo pants, black steel-toed boots, and a wad of gum or tobacco squished between his teeth.
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Personality traits
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Positive: Loyal, family-oriented, brave, intuitive.
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Negative: Simple, racist, distrusting, holds a grudge.
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Brief backstory
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Pappy Billabong, patriarch of the Billabong clan, is known as a harsh leader. He's led the Billabongs through the worst of the Awakening and the worst of the Cunningham uprising. Pappy has been known to use any means to ensure that the Billabongs stay on top of the Smokies.
Though Buck spent his whole life trying to gain his father's admiration, nothing was ever good enough for Pappy. Buck's shot was never straight enough, his reactions too slow, his moonshine too lumpy. In a redneck rage, Buck stole Nashville, the family's pickup truck, and headed west to seek his fortune in Denver.

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Buck knew Snaggletooth from a young age. Snaggletooth gained that moniker when his retainer got stuck on a goat fence (though some believe his retainer was actually stuck on a goat, but Snaggletooth denies any allegations of goat-play). Though cousin Snaggletooth might be one of Buck's closest family members, he stopped trusting the prematurely balding goat-kisser after Buck caught him spying on his sister Glassy while she was bathing down near the creek (Ares cut off the water line when Pappy refused to pay the previous month's bill).
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Glassy (DEAD), a soft-eyed daddy's girl with the eyelashes of a princess and the brains of a dodo, always knew how to get into trouble. Under the protective wing of Pappy, she never strayed too far from the nest--that is, until recently. Buck's sense of duty to his sister only extends as far as his duty to his Pappy.
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Guy Cunningham, Buck's childhood adversary, is a smooth-talkin' country boy with slicked-back hair and a charming raspy laugh. Though he smokes nearly four packs a day, his aim was always steadier than Buck's, and he's always had more luck with the ladies. Now that he's turned his lecherous glare on Buck's own kin, the final line has been drawn in the sand, and Buck won't take this impropriety lying down.
Story
Top
Buck Billabong strode into his father's log cabin. The harsh light of the sun outside left him blind in the shack's dim light. Squinting, he set his rifle gently against the wall and hung his ball-cap on the end of the barrel. He ran a hand across his sweat-stained scalp and wiped the moisture into his denim jeans. The nano-fibers in his pants gently vibrated, shaking molecules of H2O into the air. However, all this vibrating only registered to Buck as a slight irritation on his ass, so he scratched it.
“Pappy?” he whispered in the darkness.
The shadowy silhouette of his father materialized at the edge of the cabin, beneath a massive deer skull. The figure sat motionless in a simple wooden chair, but his outline seemed to burn a hole in the wall. Like a dragon or a crime-lord, Papa Billabong's simple, somber presence exuded a power that turned Buck's stomach inside-out.
“The fuck you want, boy?” he asked with that familiar accusatory tone.
“I need some money, Pa.”
Papa Billabong took a long draw from his cigarette. “Like hell you do.”
“But, Pa!”
A sweep of the hand silenced Buck's rising whine.
“How come yer sister never comes scratchin' on my door when she needs money? Why you suppose that is, Buck?”
Buck shifted his weight and blurted out an answer, “'Cuz she's your favorite?'
Buck's father crossed his legs and narrowed his eyes.“Buck, this ain't about Glassy. This about you, son.”
“Pa … I wrecked Nashville.”
Pappy threw up his arms. “Goddamnit, Buck.”
“It wasn't my fault!”
“You get drunk again, boy?”
“No, Pappy, I swear!” One of the Cunningham hounds got loose again, so's I swerved Nashville right into a ditch, trying not to run over the dumb dog.”
A silence descended on the old man. The cigarette shook between his long, arthritic fingers.
“Cunningham … ? Did you hit the dog, son?”
Buck laughed, his chest suddenly expanding with a strange sense of pride.
“Ayup. I turned the poor pooch into pavement pasta, I reckon.”
“You—”
Papa Billabong threw down his cigarette, pursed his scaly lips in a rage, and started to rise. However, a sudden cough surprised him—then hacking, wheezing, gagging—billowing up from deep inside his ancient body. Unable to stand among his body's convulsions, Papa Billabong slumped back into his chair.
Buck watched and waited, a chill creeping along his spine. He knew that cancer claimed his father's lungs years ago and nearly claimed his life as well, but the patriarch of the Billabong clan wasn't going down that easily. His father put down his life savings—the money that would have been spent on Buck's college fund or, for that matter, Hooked-on-Phonics lessons—and with that money, he purchased a shiny new pair of cyberlungs. Essentially a set of inflatable air sacs supported by a steel stalk and an artificial, vat-grown diaphragm, the cyberlungs gave Papa Billabong a new lease on life and a new reason to keep on smoking. The only side effects were an odd, high-pitched whistling noise when he coughed and a reluctance to pass through metal detectors.
“Pappy ...” Buck moved to help his ailing father, but the stubborn patriarch grumbled and resisted. “Pa, you know the doctors said you shouldn't be smoking.”
As soon as his coughing subsided, Papa Billabong lit up another cancer stick and gripped it with his teeth.
“Doctors—what do they know?”
Buck sighed. He pressed his back to the wall and slid into a squat.
“Buck.” Papa Billabong blew a cloud of smoke and rested a hand on his knee. “You should-nuh done that.”
Buck cocked an eyebrow. “Done what?”
“Go off and killed the fucking Cunningham dog, you dumb little shit.”
Buck frowned, confused.
“Don't you realize this-uh grounds for feudin'?”
“It's just a dog, Pa.”
“'Just a dog!' says the ingrateful little shit-stain. You realize blood has been spilled over lesser matters, don't you, boy? You realize that powder has burned and heads've rolled over much less, don't you?”
Buck shrugged and averted his eyes. “I didn't mean none-uh that, Pa. I just need some cred to fix up Nashville, and then I'm outta your hair. That's all.”
“Nashville! That pickup been in our family for generations, ever since Grandpa Billabong traded in his old clunker for a pile of cash, left the West Coast surfin' business, and staked a claim right here in the heart of Appalachia. You know how he got here, don't you, Buck? In a brand new Ford F-150 pickup that he named after the city where he met his first wife—Nashville!”
“Now Nashville's just a clunker too, huh, Pa?”
“Shut the fuck up, Buck.”
Buck stiffened his lip.
Papa Billabong hawked up something deep in his throat, hacking and snorting until the lumpy mucus gathered at the base of his tongue. Then he swallowed. The hairs on Buck's skinny arms rose on their ends.
“Buck,” he sneered. “You've-uh been nothin' but a drain on this family ever since your mother's parents pressed charges against me for statutory rape.”
Buck took a deep breath and stood up. He snatched his ball-cap and flipped it on. His eyes rested on his rifle.
“You're just gonna have to trash the truck and hoof it from now on, Buck. There ain't no alternatives.”
“Yes, there is, Pappy.”
Buck stared down the iron sights of his rifle and wrapped his finger around the trigger. His pits were damp, and his eyes were dark beneath the shadow of his cap.
“Don't do nothin' you'd regret, boy.”
“You owe me, Pa.”
“I don't owe you shit.” Papa Billabong spat on his son's feet.
The hunter didn't budge, ready to play this bluff until the end.
“You owe me everything. Gimme your 'link.”
The leader of the Billabong mountain clan took one last puff, chucked the butt, unlatched the commlink hanging on his hip, and threw it on the ground. One kick sent it skittering across the floorboards. Buck stopped it with the heel of his boot.
“I don't know who you are anymore, Buck.”
Buck snatched the commlink and snapped it to his jeans without lowering the gun.
“I'm a Billabong, Pa.”
Buck backed out the front door, never taking his eyes off the old man's solemn grimace.
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Reversible day/night patterns,
+2 bonus in right environment
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Billabong
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Comments (5)
Veggiesama said
at 10:58 pm on Jun 20, 2010
After ending the tortured life of Daemos, Billabong stared long and hard at Jack Frost's name on his commlink. One call. One bullet. One dead Diva. Of course, Billabong couldn't read his commlink's screen ("Just press this button and say JACK FROST," Sensho had said earlier that day. "No, you're doing it wrong. It's not that hard, you dumb redneck."), but he wasn't sure if he was ready to make that call--that final call.
Daemos is dead. You're next, Diva. I gunna bury you next to your robo-boyfriend.
But Billabong was afraid. Coming so close to death has a way of making a man confront his own limits. That thought chilled Buck to his very bones. The power of the Serpent Wranglers wasn't enough to take down the mighty Diva, but there was *one* person who *did* have the power Buck so desperately craved... That man's name was Jesus.
So in the middle of the night, Buck decided he needed to have a little talky-talk sit-down with Jesus. He hopped in Nashville and drove down to Appalachia to arrange a meeting.
(to be continued)
Veggiesama said
at 11:41 pm on Jun 20, 2010
Short version: Buck ran out of gas in the mountains and abandoned Nashville on the side of an untraveled off-road. His commlink was giving him weird, unreadable error messages (such as, "To certify roaming charges, please enter your eleven-digit alphanumeric password"), so he gave up trying to call his friends for help. Instead, he decided to build a shelter and wait for somebody to rescue him.
A month passed before Buck started getting that craving for some chocolate fritters (though he did love spooning the buckshot out of squirrel entrails). So he headed out, vaguely following deer trails and starry constellations on a search for civilization.
(Asceticism ordeal, 30+ days, Outdoors tests determined by GM)
Veggiesama said
at 11:41 pm on Jun 20, 2010
Wandering blindly through the woods, Buck slipped off a ledge and tumbled into a canyon. Luckily, an outstretched tree limb snatched him out of the air and stopped his fall. Unluckily, the tree impaled him and held him aloft in a horrific, painful position for at least a week. His shouts for help fell on deaf ears. Eventually he summoned the courage to cut himself loose, and his weak, hungry body tumbled another hundred feet into the black ravine.
(Suffering ordeal, 7+ days, Willpower + Logic (2) and Body + Strength (2), emerges with 10 BP worth of Negative qualities chosen by GM--I suggest something like a new addiction to the painkiller drugs he was carrying on him at the time, a fear of heights, or some kind of weakened immune system)
Veggiesama said
at 11:41 pm on Jun 20, 2010
Through the grace of God (or maybe it was just the redneck's rubbery skull), Buck survived the fall. Stumbling back to Nashville, bleeding profusely, he collapsed in a crumpled heap.
He thought, Damn, I could really use a beer right now.
That's when it hit him like a school-bus on Sunday. Nashville doesn't *need* gasoline to run. It has a multifuel engine that can run on diesel, ethanol, methane, hydrogen, or even...!
Buck uncorked a bottle of Hurlg ("PURPLE!HURLG--GURGLE THE BOMB!") and poured it into the gas tank. Nashville purred like an alcoholic kitten.
"The blood of Christ..." Buck stammered, spilling the purple Hurlg on the dirt. "I knew He'd show me the way!"
(Deed ordeal, when Buck returns to Denver he decides to rent a building for a new Snake Wrangler church and find new followers. Extra Low or Medium lifestyle cost?)
Tlasco said
at 10:55 am on Jun 21, 2010
Now that's beautiful. Can I start writing Buck Billabong fanfiction?
I promise I won't have too many dickgirls.
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