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Calhoun

Page history last edited by McMasterwork 16 years, 1 month ago

 

Calhoun

Alias: Calhoun Real Name: Sans Lapel Player:  McMasterwork AIM:  JervisMigervis
Metatype: Elf Current Karma: 5 Age: 27 Eyes: Charming
Street Cred: 5 Total Karma: 71 Gender: Male Hair: Lots
Notoriety: 3 nuyen: 2,927  Height: 6'0" Skin: Alabaster
Public Awareness: 2 ???:   Weight: 135 Lbs Other: Very Southern

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Attributes

PHYSICAL  MENTAL  SPECIAL  INITIATIVES  DERIVED 
Body: 5 Charisma: 5(7) Edge: 3 Meat(Pass): 7(2) Composure (Wil+Cha): 8(10)
Agility: 5(6) Intuition: 3 Essence: 2.68 Astral(Pass): N/A Judge Intent (Int+Cha): 8(10)
Reaction: 4(5) Logic: 4 Magic: n/a Matrix(Pass): N/A Lift/Carry (Str+Bod): 8
Strength: 3 Willpower: 3 Resonance: n/a     Memory (Log+Wil): 7

 

Max Physical Damage: 11 Walking Rate (m/turn): 10 Lift Up (w/out test): 30 Kg
Max Stun Damage: 10 Running Rate (m/turn): 25 Lift Overhead (w/out test): 15 Kg
Overflow (Death): 5 Swimming Rate (m/turn): 5    

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Qualities

NAME TYPE DESCRIPTION
Ambidexterity +

No dominate hand

Aptitude + Allows for Legendary Rank in 1 Skill (Automatics)
Moderate Addiction to Alcohol - Addicted Moderatly

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Active Skills

ATT

NAME TOTAL   RANK MOD MISC
CHA Influence Skill Group 12 = 5 7  
--- -- Con -- = -- --  
--- -- Etiquette -- = -- --  
--- -- Leadership -- = -- --  
--- -- Negotiation -- = -- --  
  Athletics Skill Group 5(8)        
STR --Climbing 5 2 3  
AGI --Gymnastics 8 2 6  
STR --Running 5 2 3  
STR --Swimming 5 2 3  
AGI Close Combat Skill Group  
 
 
 
--- ---Blades (Swords) 9(11)   3 6 (+2) 
--- ---Clubs 9   3 6  
--- ---Unarmed 9   3 6  
LOG First Aid (Combat Wounds) 9(11) 5 4 (+2)
AGI Automatics(Machine Pistols) 12(14) = 6 6 (+2)
AGI Heavy Weapons (Machine Guns) 10(12) = 4 6  
AGI PIstols 7 = 1 6  
REA Dodge (Ranged) 7(9) 3 4  
AGI Gunnery (Ballistics) 9(11) 3 6  
             

 

Knowledge/Language Skills

ATT(CAT) NAME TOTAL   RANK MOD MISC
INT Old South 5 = 2 3  
INT Denver (Borders) 7(9) = 4 3 (+2)
LOG Pop Stars 6   2 4  
INT Textiles 6   3 3  
INT Wold of Diablocraft 8 6   3 3  
INT(LANG) English Nat. = -- --  

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Meat

 

Armor

OUTFIT #1 BAL IMP NOTES   OUTFIT #2 BAL IMP NOTES
Armor Jacket 8 6     Full Body Armor 10 8  
Fine Blazer -- -- +10 To stylish tests          
                 
TOTAL 8 6     TOTAL 10 8  

 

Implants

C/B Name RTG ESS NOTES
Bio Muscle Toner 1 0.2 +1 Agility
Bio Tailored Pharamone 2 0.4 +2 Charisma
Cyber Lonestar SWAT Package  
2.52  
--- Cybereyes Basic System -- --  
--- -- Eye Recording Unit -- --  
--- -- Image Link -- --  
--- -- Smartlink -- -- +2 combat dice w/smartlinked weapons
--- --Flare Compensation -- --  
--- --Thermal -- -- Thermal Vision
--- Wired Reflexes 1 -- +1 REF
--- Plastic Bone Lacing -- -- +1 BOD for DMG resist test
Cyber Cyberears Basic Sytem 1 .2 Capacity 4/4
-- --Ear Recording Unit -- (0)  
-- --Sound Link -- (0)  

 

 

Weapons

MELEE WEAPONS ATT SKILL DICEPOOL DMG AP REACH NOTES
Knuckle Sandwich Agi 6 Unarmed 3 3+6= 9 2S 0 0 Wanna piece of this?
Suvival Knife Agi 6 Blades 3 3+6= 9 3 -1 GPS System, LIghter, Small Compartment, Light source
Sword of the People's Righteousness  Agi 6 Blades 5  5+6+1=12 4+2=6P  +1 to hit astral targets 

 

RANGED WEAPONS ATT SKILL DICEPOOL DMG AP MODE(S) RC AMMO CONCEAL RANGE(S/M/L/E) NOTES
Crusaders (States OR Rights) Agi 6 Automatics 8 6+8+2= 16 4P 0 SA/BF 4 40(c)   5/15/30/50 S, G3, P
Crusaders (States AND Rights) Agi 6 Automatics 8 6+8+1= 15 4P 0 SA/BF 4 (each) 40(c) (each)   5/15/30/50 S, G3, P
White Knight (The Great Compromiser) Agi 6 Heavy Weapons 4 6+4+2= 12 6P -1 BF/FA 7(13) 50(c) or 100 (Belt)   75/200/400/800 S, G5, P(R) (Gy)
                       

S = Smartlink, L = Lasersight, G# = Gas Vent (Rating), $ = Shock Pads, D = Detachable Folding Stock, ss = Sound Suppressor, P=Personalized Grip Gy= Gyro Stablization ...

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Matrix

 

Commlink

NAME OS RES SYS FIR SIG NOTES
Transys Avalon Novatech 4 4 3 4  

 

Programs

NAME RTG
   

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Rigging

 

Vehicles/Drones

NAME (CLASS/TYPE) HAND ACCEL SPD PIL BOD ARM SEN NOTES
                 

 

MOUNTED WEAPONS ATT SKILL DICEPOOL DMG AP MODE(S) RC AMMO CONCEAL RANGE(S/M/L/E) NOTES
                       

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Possessions

 

CARRIED NOTES
Med Kit Rating 6 x3
Ammo  
--MP 340
--LMG 270 (90 HE)
 
 

 

STASHED (Home) NOTES
   

 

STASHED (Van) NOTES
   

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Social

 

Contacts

NAME LOY CON NOTES
Col. Sanders 4 2 C.A.S City Border Official
Mason Dixon 2 2 Fixer, owns a gun shop
Yankee 2 2 U.C.A.S. City Border Official
Crazy Bull 2 2 Sioux City Border Official
Slim 1 2 Pueblo City Border Official
Junko 1 2 Former Ms. Johnson
Gen. Washburn 2 3 General in Ares Macrotech
Mr. Curiosity 2 2 Owns a Magic shop and is quite the healer

 

Identities & Licenses

SIN NAME RTG NUYEN   LICENSE TYPE RTG
Maxwell Cottenfields  3 2,000   Possession (Machine Pistols) 3
        Carry (Machine Pistols) 3

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Notes

 

  • Aspirations
    • 1.  Southern Charm- Use his Southern Charm to get ourselves out of a situation.
    • 2.  Let's Start the Operation- Save a life by using the First Aid Skill
    • 3.  Southern by the Grace of God- Strike a blow to some Northern Aggresors
    • 4.  Gotta Stick Together-  Help a fellow Southerner escape from certain death or pay a debt.
  • Background
    • Virginian
    • Son of wealthy parents, Jackson and Blanche Lapel
    • His father a mercencary by trade, fought in the Larosas Skyline Wars for several years with Col. Sanders and Mason Dixon.
    • His mother the perfect example of a Southern Bell
  • Heading
    • Description

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Questionnaire (optional)

  • Describe your character's personality.
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  • What does your character like?
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  • What does your character dislike?
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  • During leisure time, what kind of clothes does your character bring? Equipment? Weapons?
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  • When meeting Mr. Johnson, what kind of clothes does your character bring? Equipment? Weapons?
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  • On the run, what kind of clothes does your character bring? Equipment? Weapons?
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  • Where was your character born, or where did your character grow up? Family? Background?
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  • Is there any element of Shadowrun history that has had a profound impact on your character?
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  • Does your character have any close friends? Dreaded enemies?
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  • How did your character fall into the shadows?
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  • Does your character have any long-term goals?
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  • What are your character's personal political or religious convictions, if any? Moral codes, taboos, reservations?
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  • Describe your character's lifestyle and home.
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  • Describe a few quotes your character might use in various situations. Example situations: when rushing into battle, when a puzzle is figured out, or when the drek's just hit the fan.
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