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Technomancer Changes
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last edited
by Veggiesama 16 years, 3 months ago
- Technomancers treat complex forms like spells, which mean they cost 5 Karma to learn (Unwired 39).
Technomancy (Resonance) [Skill Group]
- Abstraction [Computer & Hacking analogue]
- Cyberstrike [Cybercombat analogue... I hate the name.]
- Streaming [Data Search & Electronic Warfare analogue]
- Threading [Software analogue, limited to threading]
- The skills in this group replace a technomancer's reliance on mundane hacking skills.
- Of course, the skills may be purchased and specialized individually.
Complex forms (Unwired 39, modified)
- Complex forms have no ratings, but rather they are bought once with Karma, like a spell.
- When performing Matrix actions with a complex form, the technomancer uses his Resonance attribute in place of a program rating.
- Threading an existing complex form grants bonus dice equal to your hits instead of increasing a rating.
- Threading an improvised complex form gives you a program rating equal to your hits, and you do not add Resonance.
- Sustaining, fading, etc. work as before.
Sprite Edge
- Sprites do not receive an Edge attribute, but their tests can be improved if the technomancer spends his own Edge.
Technomancer Changes
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